Product design
Mobile
Discount Shopping
2024 • 8 WEEKS
2024 • 8 WEEKS
  • Product design
  • Mobile
  • Discount Shopping
  • 2024 • 8 WEEKS
  • Product design
  • Mobile
  • Discount Shopping
  • 2024 • 8 WEEKS
Finders
Keepers

Turning the overwhelming, maze-like hunt for in-store sale items into a playful treasure hunt

where every discount feels discovered, not scavenged.

4x

faster to find a deal

92%

Task Completion in tests

12

User Interviews + observations

Scroll to hunt

01 • OVERVIEW

The 30 second pitch

Off-price retailers like Ross, Marshalls, TJ Maxx and Nordstrom Rack offer huge markdowns but the in-store experience is chaos. Layouts are inconsistent, signage is poor, and shoppers either give up or overbuy.
Finders Keepers is a mobile app that reframes bargain-hunting as a treasure hunt. It surfaces the best deals nearby in real time, shows a visual savings breakdown, and uses flash-sale mechanics to give shoppers a sense of play without the decision fatigue.
the outcome
A prototype that 5 of 6 users finished without hesitation, compared to 2 of 6 in the first round and that made 4 testers say they'd download it today.
ROLE

Sole product designer

TEAM

solo cSE 170 Capstone

timeline

8 weeks • winter 2025

tools

Figma • FigJam • Miro • Notion

scope

research → Hi-fi prototype → testing

platform

iOS Mobile first

02 • THE PROBLEM

How do you design for a thrill that's also a chore?

research question

"How do various factors influence shoppers to purchase sale items vs regular priced items"

Off price stores win on price but lose on experience. The same shoppers who love TJ Maxx will abandon a trip when they can't find their size, can't tell which rack is clearance, or feel rushed by a flash sale they don't trust.

73%

of surveyed shoppers said they often leave TJ Maxx/Ross empty-handed because "nothing was organized"

1 in 3

admitted to buying regular price items after giving up on finding a deal

4.2 min

average time to locate the sale section inside an unfamiliar off-price store

73%

of surveyed shoppers said they often leave TJ Maxx/Ross empty-handed because "nothing was organized"

1 in 3

admitted to buying regular price items after giving up on finding a deal

4.2 min

average time to locate the sale section inside an unfamiliar off-price store

03 • RESEARCH

Watching shopper hunt.

I ran a mixed-methods study over three weeks in-store observations at four off-price retailers, intercept interviews, and a survey of 42 discount shoppers.
when

Morning: Older shoppers

Mid-day: Younger & families

Weekends: All ranges

Peak: 2pm - 6pm

what

• Time spent per store visit

• Basket size & spend per trip

• Navigation patterns & zones visited

• Items touched vs. items purchased

how

• 4 store shadow sessions

• 4 intercept interviews

• 22 person survey

• 3 deep follow-ups

where

Ross • La Jolla Village

Marshalls • La Jolla Village

Ross • La Jolla Village

Nordstrom Rack• La Jolla Village

T.J. Maxx • Clairemont

WHAT THEY SAID

WHAT THEY SAID

  • I walk in knowing I want a coat and I still leave with, like, five candles I didn't need.

    maya, 28 • tj maxx • regular

  • If it says 70% off I assume it's a lie until I see the original tag.

    John, 43 • tj maxx • regular

  • The fun part is finding something no one else found. The annoying part is literally everything else.

    Dani, 21 · Nordstrom Rack

  • It's like a treasure hunt but the treasure is a $9 spatula you didn't know you needed.

    Kevin, 57 · ROSS OCCASIONAL

  • I don't make the list. The store decides what I need.

    Priya, 32 · Marshalls weekly

04 • insights

four needs, one north star

01

Clarity

Clarity in navigation

Inconsistent store layouts and poor signage make the sale section feel hidden. Shoppers want a map, not a maze.

02

Value

Value perception

"70% off" is meaningless without proof. Shoppers trust transparent before/after prices and "lowest in 30 days" signals.

03

Focus

Decision fatigue

Too many options = paralysis. Shoppers need a personal, short list not another infinite feed.

04

Play

The treasure-hunt itch

Too many options = paralysis. Shoppers need a personal, short list not another infinite feed.

05 • WIREFRAMES & IA

Mapping the hunt.

I started on paper, then moved to low-fi digital to pressure-test the flow. The whole app collapses into four "moments" a shopper actually has: I want to browse. I want to find something specific. I want to see what's nearby. I want to check out.
01

Hunt

02

Search + Filters

03

Flash Sale

04

Map Nearby

05

Product Details

06 • DESIGN SYSTEM

A Language for the hunt

PALETTE

Paper

FFF9EB

Sandy

F2E9D8

Black Ink

1A1615

Gray

E8E7EA

Tangerine

EA6534

Intense Cherry

CB1F28

Fern Green

479147

Click Amber

#FFEAA8
TYPE

Cropped Puffer Moncler

Syne • Display

TYPE

Go Hunt

Syne • UI

TYPE

Nordstrom Rack

Monserrat • Meta Data

08 • usability testing

the numbers told the story

I ran three rounds of usability testing starting with low-fi wireframes and ending with a hi-fi prototype. Each round surfaced real issues, which I fixed before the next round. Here's how the results changed.
WIREFRAMES • 4 USERS
HI-FI V1 • 6 USERS
HI-FI V2 • 6 USERS
  • WIREFRAMES • 4 USERS
  • HI-FI V1 • 6 USERS
  • HI-FI V2 • 6 USERS
💡

What I was measuring: Could a first-time user open the app, find a flash sale item nearby, and add it to their Stash without any guidance from me? Each chart below tracks how that changed as I iterated on the design.

CHART 1 OF 4 · TASK COMPLETION RATE

From hesitant to hunt-ready.

% of participants who completed the core task without dropping off or asking for help.

ROUND 1
58%
ROUND 2
75%
ROUND 3
92%
† 34-point jump from round 1 to round 3. The biggest gains came after renaming "Cart" → "Stash" and elevating the search bar to the home screen hero.
CHART 2 OF 4 · TIME TO FIRST DEAL

Found faster every time.

How long it took each participant to locate their first discounted item, from app open.

ROUND 1
3:12
ROUND 2
1:54
ROUND 3
0:47
↓ 4x faster than round 1. Key fix: removed duplicate nav and made the flash sale card the first thing users see on home.
CHART 3 OF 4 · AVG. SATISFACTION SCORE

Feeling the win.

Post-task rating out of 5. "How satisfying was that experience?"

ROUND 1
3.1
ROUND 2
3.9
ROUND 3
4.6

The biggest satisfaction jump came after adding the "you're saving $X" celebration banner in Stash. Users finally felt the win — not just saw the price.

chart 4 of 4 • the outcome

Would they use it for real?

At the end of round 3, I asked every tester: "Would you download this app?"

6 TESTERS, HONEST ANSWERS
5/6said yes. The 1 no was honest

"I rarely shop like that."

SAID YES
NOT A TARGET USER

💡

What I was measuring: Could a first-time user open the app, find a flash sale item nearby, and add it to their Stash without any guidance from me? Each chart below tracks how that changed as I iterated on the design.

thanks for reading

Let's make something worth finding

Sarah Saavedra Camacho

UX designer & UCSD grad based in San Diego, CA. Looking for Product Design roles where craft and research both count
© SARAH SAAVEDRA • FINDERS KEEPERS ALL RIGHTS RESERVED

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